
Lower levels, the cooldown is quite long.
* If you find yourself constantly being poisoned, your armor might adapt the Poison Resistance trait, which will cure a poison effect on you every so often. The Dwarven Might upgrade will let consecutive swings with your pick go progressively faster, up to a point. * If you find yourself branch mining with this suit on, you may find that your pick develops a certain momentum of its own. * Should you feel the need for speed, simply running around frequently (aside from being a good cardiovascular workout) will unlock the Quick Feet ability, which increases the speed at which you move still further. You can find a list here, or simply read on. In short, the living armor will adapt to your particular needs based on activities you have performed while wearing it.
Well, what do you want it to do? Pardon, that was a bit snarky of me, but there is a bit of truth there as well.